DRG-Femboy-Voice/Source/FSD/Public/PostProcessingManager.h
2025-04-15 12:39:31 -07:00

27 lines
812 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "PostProcessingBlendable.h"
#include "PostProcessingManager.generated.h"
class AFSDPostProcessingActor;
class UMaterialInstanceDynamic;
UCLASS(Blueprintable)
class APostProcessingManager : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<TWeakObjectPtr<AFSDPostProcessingActor>> RegisteredActors;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FPostProcessingBlendable> CurrentBlendables;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UMaterialInstanceDynamic*> Materials;
public:
APostProcessingManager();
};