8 lines
260 B
C++
Executable file
8 lines
260 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "PlayerProximityDelegateDelegate.generated.h"
|
|
|
|
class APlayerCharacter;
|
|
|
|
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_DELEGATE_TwoParams(FPlayerProximityDelegate, APlayerCharacter*, Player, bool, enteredTrigger);
|
|
|