9 lines
320 B
C++
Executable file
9 lines
320 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "PlayerProgress.h"
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#include "PlayerProgressChangedSignatureDelegate.generated.h"
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class AFSDPlayerState;
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UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FPlayerProgressChangedSignature, AFSDPlayerState*, PlayerState, FPlayerProgress, Progress);
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