DRG-Femboy-Voice/Source/FSD/Public/PlayerCharacterData.h
2025-04-15 12:39:31 -07:00

47 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "HeroInfo.h"
#include "PlayerCharacterData.generated.h"
class UPlayerCharacterID;
class UTexture2D;
UCLASS(Blueprintable)
class FSD_API UPlayerCharacterData : public UPrimaryDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPlayerCharacterID* characterID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHeroInfo HeroInfo;
UPlayerCharacterData();
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetSwitchToMessage() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UTexture2D* GetSmallIcon() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetShortDescription() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetName() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetLongDescription() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UTexture2D* GetIcon() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UTexture2D* GetFullSizeImage() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FLinearColor GetColor() const;
};