DRG-Femboy-Voice/Source/FSD/Public/PlayerAfflictionComponent.h
2025-04-15 12:39:31 -07:00

37 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "PawnAfflictionComponent.h"
#include "PlayerAfflictionComponent.generated.h"
class APlayerCharacter;
class UPlayerAfflictionOverlay;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UPlayerAfflictionComponent : public UPawnAfflictionComponent {
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOverlayDelegate, UPlayerAfflictionOverlay*, Overlay);
protected:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOverlayDelegate OnShowOverlay;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOverlayDelegate OnHideOverlay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<UPlayerAfflictionOverlay*, int32> ActiveOverlays;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<APlayerCharacter> Character;
public:
UPlayerAfflictionComponent();
UFUNCTION(BlueprintCallable)
void ShowPlayerOverlay(UPlayerAfflictionOverlay* Overlay);
UFUNCTION(BlueprintCallable)
void HidePlayerOverlay(UPlayerAfflictionOverlay* Overlay);
};