DRG-Femboy-Voice/Source/FSD/Public/PlatformGunAnimInstance.h
2025-04-15 12:39:31 -07:00

29 lines
825 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AmmoDrivenWeaponAnimInstance.h"
#include "PlatformGunAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UPlatformGunAnimInstance : public UAmmoDrivenWeaponAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float SpinRate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float NormalSpinRate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LerpSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FiredSpinRate;
public:
UPlatformGunAnimInstance();
UFUNCTION(BlueprintCallable)
void WeaponFired();
};