DRG-Femboy-Voice/Source/FSD/Public/PlasmaCarbine.h
2025-04-15 12:39:31 -07:00

50 lines
1.6 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AmmoDrivenWeapon.h"
#include "PlasmaCarbine.generated.h"
class UAnimMontage;
UCLASS(Abstract, Blueprintable)
class APlasmaCarbine : public AAmmoDrivenWeapon {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RateOfFireBoostOnFullShield;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool RemoveShieldOnOverheat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool RemoveShieldOnReload;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float HeatEffectsThreshold;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* FP_CharacterOverheatEndMontage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* TP_CharacterOverheatEndMontage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* WPN_ItemOverheatEndMontage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* FP_CharacterReloadEndMontage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* TP_CharacterReloadEndMontage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* WPN_ItemReloadEndMontage;
public:
APlasmaCarbine();
protected:
UFUNCTION(BlueprintCallable, Reliable, Server)
void ApplyShieldDamage();
};