45 lines
1.5 KiB
C++
Executable file
45 lines
1.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DebrisLocationFinder.h"
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#include "MeteorSpawnedDelegateDelegate.h"
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#include "RandRange.h"
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#include "PlagueMeteorSpawner.generated.h"
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class APlagueMeteor;
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UCLASS(Abstract, Blueprintable)
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class APlagueMeteorSpawner : public ADebrisLocationFinder {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FMeteorSpawnedDelegate OnSpawnedMeteor;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<APlagueMeteor> MeteorActorClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRandRange EscortSpawnFromMuleRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EscortSpawnFromImportantRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EscortMinimum2DSpawnDistFromPath;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EscortMinimumZSpawnDistFromPath;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DropLocationHeightOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ImportantLocationRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UClass* MeteorActorClassLoaded;
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public:
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APlagueMeteorSpawner();
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};
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