31 lines
964 B
C++
Executable file
31 lines
964 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "PipelineMovementData.generated.h"
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class APipelineSegment;
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USTRUCT(BlueprintType)
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struct FPipelineMovementData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 Direction;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float Distance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float Speed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool UpToSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float Acceleration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<APipelineSegment> PipelineSegment;
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FSD_API FPipelineMovementData();
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};
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