DRG-Femboy-Voice/Source/FSD/Public/PipelineMovementData.h
2025-04-15 12:39:31 -07:00

31 lines
964 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "PipelineMovementData.generated.h"
class APipelineSegment;
USTRUCT(BlueprintType)
struct FPipelineMovementData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Direction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Distance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Speed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool UpToSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Acceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<APipelineSegment> PipelineSegment;
FSD_API FPipelineMovementData();
};