39 lines
1.2 KiB
C++
Executable file
39 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "RessuplyPod.h"
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#include "PipelineExtractorPod.generated.h"
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class APipelineSegment;
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class APlayerCharacter;
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UCLASS(Abstract, Blueprintable)
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class FSD_API APipelineExtractorPod : public ARessuplyPod {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ConnectedSegment, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<APipelineSegment> ConnectedSegment;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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float TargetRotation;
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public:
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APipelineExtractorPod();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void SetTargetRotation(APipelineSegment* InPipelineSegment);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveConnectedToSegment(APipelineSegment* InConnectedSegment);
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UFUNCTION(BlueprintCallable)
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void OnRep_ConnectedSegment();
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ExtractorPodOrderedEvent(APlayerCharacter* InUser);
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};
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