DRG-Femboy-Voice/Source/FSD/Public/PickaxePart.h
2025-04-15 12:39:31 -07:00

33 lines
913 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EPickaxePartLocation.h"
#include "SavablePrimaryDataAsset.h"
#include "PickaxePart.generated.h"
class UItemAquisitionBase;
class UPickaxePartItem;
UCLASS(Blueprintable)
class FSD_API UPickaxePart : public USavablePrimaryDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Title;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UItemAquisitionBase* Aquisition;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UPickaxePartItem* Item;
public:
UPickaxePart();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetUnlockedFromStart() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
EPickaxePartLocation GetPrefferedLocation() const;
};