DRG-Femboy-Voice/Source/FSD/Public/PerkUsageComponent.h
2025-04-15 12:39:31 -07:00

35 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "PerkUsage.h"
#include "RejoinListener.h"
#include "PerkUsageComponent.generated.h"
class UPerkAsset;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UPerkUsageComponent : public UActorComponent, public IRejoinListener {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_PerkUsageReplicated, meta=(AllowPrivateAccess=true))
TArray<FPerkUsage> PerkUsageReplicated;
public:
UPerkUsageComponent();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable, Reliable, Server)
void Server_MarkPerkUsed(UPerkAsset* Perk);
UFUNCTION(BlueprintCallable, Reliable, Server)
void Server_CheatReset();
UFUNCTION(BlueprintCallable)
void OnRep_PerkUsageReplicated();
// Fix for true pure virtual functions not being implemented
};