35 lines
1 KiB
C++
Executable file
35 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "PerkUsage.h"
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#include "RejoinListener.h"
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#include "PerkUsageComponent.generated.h"
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class UPerkAsset;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API UPerkUsageComponent : public UActorComponent, public IRejoinListener {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_PerkUsageReplicated, meta=(AllowPrivateAccess=true))
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TArray<FPerkUsage> PerkUsageReplicated;
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public:
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UPerkUsageComponent();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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protected:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_MarkPerkUsed(UPerkAsset* Perk);
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_CheatReset();
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UFUNCTION(BlueprintCallable)
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void OnRep_PerkUsageReplicated();
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// Fix for true pure virtual functions not being implemented
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};
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