31 lines
1,021 B
C++
Executable file
31 lines
1,021 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "PendingRewardsStats.generated.h"
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class UResourceData;
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USTRUCT(BlueprintType)
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struct FPendingRewardsStats {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TMap<UResourceData*, float> AllResources;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TMap<UResourceData*, float> CollectedResources;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool PrimaryObjectiveCompleted;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool SecondaryObjectiveCompleted;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float TimePlayed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 EnemiesKilled;
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FSD_API FPendingRewardsStats();
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};
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