27 lines
926 B
C++
Executable file
27 lines
926 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "RandRange.h"
|
|
#include "ReactiveTerrainTrackerComponent.h"
|
|
#include "PathfinderReactiveTerrainTrackerComponent.generated.h"
|
|
|
|
class UFSDPhysicalMaterial;
|
|
class UStatusEffectsComponent;
|
|
|
|
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class UPathfinderReactiveTerrainTrackerComponent : public UReactiveTerrainTrackerComponent {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRandRange CheckInterval;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFSDPhysicalMaterial* CurrentPhysicalMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
|
|
UStatusEffectsComponent* StatusEffectsComponent;
|
|
|
|
public:
|
|
UPathfinderReactiveTerrainTrackerComponent();
|
|
};
|
|
|