DRG-Femboy-Voice/Source/FSD/Public/PathfinderFunctionLibrary.h
2025-04-15 12:39:31 -07:00

32 lines
1.6 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "DeepPathFinderSize.h"
#include "DeepPathFinderType.h"
#include "PathfinderFunctionLibrary.generated.h"
class UObject;
UCLASS(Blueprintable)
class UPathfinderFunctionLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UPathfinderFunctionLibrary();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static FVector SnapToGrid(UObject* WorldContextObject, const FVector& Origin, DeepPathFinderType PathType, DeepPathFinderSize PathSize, float maxSnapDistance);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static bool IsPathfinderReady(UObject* WorldContextObject);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static FVector FindRandomPositionOnNavmeshAtDistance(UObject* WorldContextObject, const FVector& Origin, float atDistance);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static FVector FindRandomNearbyPositionOnNavmesh(UObject* WorldContextObject, const FVector& Origin, float Radius);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static FVector FindPointAlongPathTo(UObject* WorldContextObject, const FVector& Origin, const FVector& Destination, float atDistance);
};