32 lines
1.6 KiB
C++
Executable file
32 lines
1.6 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "DeepPathFinderSize.h"
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#include "DeepPathFinderType.h"
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#include "PathfinderFunctionLibrary.generated.h"
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class UObject;
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UCLASS(Blueprintable)
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class UPathfinderFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UPathfinderFunctionLibrary();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FVector SnapToGrid(UObject* WorldContextObject, const FVector& Origin, DeepPathFinderType PathType, DeepPathFinderSize PathSize, float maxSnapDistance);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static bool IsPathfinderReady(UObject* WorldContextObject);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FVector FindRandomPositionOnNavmeshAtDistance(UObject* WorldContextObject, const FVector& Origin, float atDistance);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FVector FindRandomNearbyPositionOnNavmesh(UObject* WorldContextObject, const FVector& Origin, float Radius);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FVector FindPointAlongPathTo(UObject* WorldContextObject, const FVector& Origin, const FVector& Destination, float atDistance);
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};
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