25 lines
771 B
C++
Executable file
25 lines
771 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/StaticMeshComponent.h"
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#include "PFCollisionType.h"
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#include "PathfinderCollisionComponent.generated.h"
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UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UPathfinderCollisionComponent : public UStaticMeshComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ActivatePFCollisionAtInit;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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PFCollisionType PFColiType;
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UPathfinderCollisionComponent();
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UFUNCTION(BlueprintCallable)
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void DisablePFCollision();
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UFUNCTION(BlueprintCallable)
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void ActivatePFCollision();
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};
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