DRG-Femboy-Voice/Source/FSD/Public/ParasiteEnemy.h
2025-04-15 12:39:31 -07:00

47 lines
1.4 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemyPawn.h"
#include "ParasiteEnemy.generated.h"
class UHealthComponentBase;
class UOutlineComponent;
class UParticleSystem;
class USceneComponent;
class USkeletalMeshComponent;
class USoundBase;
class UStaticMeshComponent;
UCLASS(Blueprintable)
class AParasiteEnemy : public AEnemyPawn {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USceneComponent* Root;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* Mesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UStaticMeshComponent* Tentacles1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UStaticMeshComponent* Tentacles2;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UOutlineComponent* outline;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UParticleSystem* deathParticles;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundBase* deathSound;
public:
AParasiteEnemy();
protected:
UFUNCTION(BlueprintCallable)
void OnSelfDeath(UHealthComponentBase* aHealthComponent);
};