36 lines
1.1 KiB
C++
Executable file
36 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "OxygenActiveDelegateDelegate.h"
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#include "OxygenSourceComponent.generated.h"
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class UNoOxygenMutator;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UOxygenSourceComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SourceRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CenterOffset;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOxygenActiveDelegate OnOxygenActivationChanged;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UNoOxygenMutator* Mutator;
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public:
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UOxygenSourceComponent();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnTimerTick();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnSourceActivated();
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};
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