70 lines
2.5 KiB
C++
Executable file
70 lines
2.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "OxygenActiveDelegateDelegate.h"
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#include "OxygenCallback.h"
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#include "OxygenDelegateDelegate.h"
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#include "OxygenTriggerDelegateDelegate.h"
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#include "Templates/SubclassOf.h"
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#include "OxygenComponent.generated.h"
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class UHealthComponentBase;
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class UStatusEffect;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UOxygenComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOxygenDelegate OnOxygenChanged;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOxygenActiveDelegate OnOxygenReplenishingEvent;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float OxygenGivenOnRevive;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float CurrentOxygen;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float OxygenReplinishmentRate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_NetworkedOxygen, meta=(AllowPrivateAccess=true))
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int32 NetworkedOxygen;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_IsReplenishingOxygen, meta=(AllowPrivateAccess=true))
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bool IsReplenishingOxygen;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float OxygenDepletionPersecond;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FOxygenCallback> Callbacks;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UStatusEffect> NoOxygenStatusEffect;
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public:
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UOxygenComponent();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintCallable)
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void RegisterOxygenEvent(FOxygenTriggerDelegate OxygenCallback, float oxygenLevel, bool triggerOnOxygenLoss);
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protected:
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UFUNCTION(BlueprintCallable)
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void OnRevived();
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UFUNCTION(BlueprintCallable)
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void OnRep_NetworkedOxygen(int32 OldValue);
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UFUNCTION(BlueprintCallable)
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void OnRep_IsReplenishingOxygen();
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UFUNCTION(BlueprintCallable)
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void OnDeath(UHealthComponentBase* HealthComponent);
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};
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