DRG-Femboy-Voice/Source/FSD/Public/OptionsInSaveGame.h
2025-04-15 12:39:31 -07:00

17 lines
421 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "OptionsInSaveGame.generated.h"
USTRUCT(BlueprintType)
struct FOptionsInSaveGame {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool SaveGameOptionsValid;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ScreenMode;
FSD_API FOptionsInSaveGame();
};