31 lines
1 KiB
C++
Executable file
31 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/OnlineReplStructs.h"
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#include "InstantUsable.h"
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#include "UserAddedDelegate.h"
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#include "OncePerPlayerUsableComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UOncePerPlayerUsableComponent : public UInstantUsable {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FUserAdded OnUsersChangedEvent;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_Users, meta=(AllowPrivateAccess=true))
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TArray<FUniqueNetIdRepl> Users;
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public:
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UOncePerPlayerUsableComponent();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnUsersChanged(const TArray<FUniqueNetIdRepl>& userList);
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UFUNCTION(BlueprintCallable)
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void OnRep_Users();
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};
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