21 lines
593 B
C++
Executable file
21 lines
593 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "NiagaraSpawnerAndCacheGenerator.generated.h"
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class UFXSystemAsset;
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class UFXSystemComponent;
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UCLASS(Blueprintable)
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class ANiagaraSpawnerAndCacheGenerator : public AActor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UFXSystemAsset*> ToGenerate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UFXSystemComponent*> Generating;
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ANiagaraSpawnerAndCacheGenerator();
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};
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