DRG-Femboy-Voice/Source/FSD/Public/MusicReplicator.h
2025-04-15 12:39:31 -07:00

24 lines
641 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ActiveMusicItem.h"
#include "MusicReplicator.generated.h"
UCLASS(Blueprintable)
class AMusicReplicator : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ActiveMusic, meta=(AllowPrivateAccess=true))
TArray<FActiveMusicItem> ActiveMusic;
public:
AMusicReplicator();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_ActiveMusic();
};