24 lines
641 B
C++
Executable file
24 lines
641 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ActiveMusicItem.h"
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#include "MusicReplicator.generated.h"
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UCLASS(Blueprintable)
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class AMusicReplicator : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ActiveMusic, meta=(AllowPrivateAccess=true))
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TArray<FActiveMusicItem> ActiveMusic;
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public:
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AMusicReplicator();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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protected:
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UFUNCTION(BlueprintCallable)
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void OnRep_ActiveMusic();
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};
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