DRG-Femboy-Voice/Source/FSD/Public/MultiHitscanHit.h
2025-04-15 12:39:31 -07:00

34 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "Engine/NetSerialization.h"
#include "MultiHitscanHit.generated.h"
USTRUCT(BlueprintType)
struct FMultiHitscanHit {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 TargetComponentIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 PhysicalMaterialIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector_NetQuantize HitLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector_NetQuantizeNormal ImpactNormal;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 BoneIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool PlayImpactSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool SpawnDecal;
FSD_API FMultiHitscanHit();
};