DRG-Femboy-Voice/Source/FSD/Public/MultiHitscanComponent.h
2025-04-15 12:39:31 -07:00

47 lines
1.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "HitDelegateDelegate.h"
#include "HitscanBaseComponent.h"
#include "MultiHitScanHits.h"
#include "MultiHitscanComponent.generated.h"
class AActor;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UMultiHitscanComponent : public UHitscanBaseComponent {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHitDelegate OnHit;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BulletsPerShot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float GeneralImpactAudioVolume;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CountMultiHits;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<AActor*> DamagedActorCache;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FMultiHitScanHits Hits;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<AActor*> ActorsHit;
public:
UMultiHitscanComponent();
protected:
UFUNCTION(BlueprintCallable, Reliable, Server)
void Server_RegisterHit(const FMultiHitScanHits& hitResults);
UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
void All_ShowHit(const FMultiHitScanHits& hitResults);
};