23 lines
642 B
C++
Executable file
23 lines
642 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ModdingUISettings.generated.h"
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USTRUCT(BlueprintType)
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struct FModdingUISettings {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 SortField;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool SortAscending;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSet<uint8> ServerFilters;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowSandboxLabel;
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FSD_API FModdingUISettings();
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};
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