22 lines
570 B
C++
Executable file
22 lines
570 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "MissionShoutQueueItem.generated.h"
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class USoundBase;
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USTRUCT(BlueprintType)
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struct FMissionShoutQueueItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundBase> AudioPtr;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Text;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USoundBase* LoadedAudio;
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FSD_API FMissionShoutQueueItem();
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};
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