24 lines
665 B
C++
Executable file
24 lines
665 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DataAsset.h"
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#include "MissionNameBank.generated.h"
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UCLASS(Blueprintable)
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class UMissionNameBank : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FText> FirstNames;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FText> LastNames;
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public:
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UMissionNameBank();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TArray<FText> GetRandomGeneratedNames(UPARAM(Ref) FRandomStream& Random, int32 Count) const;
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};
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