DRG-Femboy-Voice/Source/FSD/Public/MissionGenerationManager.h
2025-04-15 12:39:31 -07:00

32 lines
996 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "GeneratedMissionGroup.h"
#include "MissionGenerationManager.generated.h"
class UGeneratedMission;
UCLASS(Blueprintable)
class FSD_API UMissionGenerationManager : public UGameInstanceSubsystem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<int32, FGeneratedMissionGroup> AllMissionGroups;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ResetSelectedMission;
public:
UMissionGenerationManager();
UFUNCTION(BlueprintCallable, BlueprintPure)
TArray<UGeneratedMission*> GetMissions(int32 Seed);
UFUNCTION(BlueprintCallable, BlueprintPure)
UGeneratedMission* GetMissionFromSeeds(int32 GlobalSeed, int32 MissionSeed);
UFUNCTION(BlueprintCallable, BlueprintPure)
TArray<UGeneratedMission*> GetAvailableMissions();
};