DRG-Femboy-Voice/Source/FSD/Public/MissionDNA.h
2025-04-15 12:39:31 -07:00

39 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "GameplayTagContainer.h"
#include "MissionDNA.generated.h"
class UMissionComplexity;
class UMissionDuration;
UCLASS(Abstract, Blueprintable)
class FSD_API UMissionDNA : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MissionScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Weight;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMissionComplexity* Complexity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMissionDuration* Duration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGameplayTagQuery> RoomQueries;
public:
UMissionDNA();
UFUNCTION(BlueprintCallable, BlueprintPure)
float GetDurationHazardBonus() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
float GetComplexityHazardBonus() const;
};