39 lines
1.1 KiB
C++
Executable file
39 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "GameplayTagContainer.h"
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#include "MissionDNA.generated.h"
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class UMissionComplexity;
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class UMissionDuration;
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UCLASS(Abstract, Blueprintable)
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class FSD_API UMissionDNA : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MissionScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Weight;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMissionComplexity* Complexity;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMissionDuration* Duration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FGameplayTagQuery> RoomQueries;
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public:
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UMissionDNA();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetDurationHazardBonus() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetComplexityHazardBonus() const;
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};
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