DRG-Femboy-Voice/Source/FSD/Public/MessagingSubSystem.h
2025-04-15 12:39:31 -07:00

29 lines
882 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "FSDChatMessage.h"
#include "NewMessageSigDelegate.h"
#include "MessagingSubSystem.generated.h"
UCLASS(Blueprintable)
class UMessagingSubSystem : public UGameInstanceSubsystem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FNewMessageSig OnNewMessage;
UMessagingSubSystem();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FString MessageSenderIdAsString(const FFSDChatMessage& Msg);
UFUNCTION(BlueprintCallable)
static float MessageAge(const FFSDChatMessage& Msg);
UFUNCTION(BlueprintCallable)
void LatestMessages(int32 Num, bool resetAge, TArray<FFSDChatMessage>& OutMessages);
UFUNCTION(BlueprintCallable)
void ClearMessages();
};