29 lines
882 B
C++
Executable file
29 lines
882 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "FSDChatMessage.h"
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#include "NewMessageSigDelegate.h"
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#include "MessagingSubSystem.generated.h"
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UCLASS(Blueprintable)
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class UMessagingSubSystem : public UGameInstanceSubsystem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FNewMessageSig OnNewMessage;
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UMessagingSubSystem();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FString MessageSenderIdAsString(const FFSDChatMessage& Msg);
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UFUNCTION(BlueprintCallable)
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static float MessageAge(const FFSDChatMessage& Msg);
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UFUNCTION(BlueprintCallable)
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void LatestMessages(int32 Num, bool resetAge, TArray<FFSDChatMessage>& OutMessages);
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UFUNCTION(BlueprintCallable)
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void ClearMessages();
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};
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