DRG-Femboy-Voice/Source/FSD/Public/Magazine.h
2025-04-15 12:39:31 -07:00

32 lines
830 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameFramework/Actor.h"
#include "Engine/EngineTypes.h"
#include "Skinnable.h"
#include "Magazine.generated.h"
class USkinEffect;
class USoundCue;
UCLASS(Blueprintable)
class AMagazine : public AActor, public ISkinnable {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* ImpactGroundSound;
public:
AMagazine();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnItemSkinned(USkinEffect* Skin);
UFUNCTION(BlueprintCallable)
void ActorWasHit(AActor* SelfActor, AActor* OtherActor, FVector NormalImpulse, const FHitResult& Hit);
// Fix for true pure virtual functions not being implemented
};