DRG-Femboy-Voice/Source/FSD/Public/LockCountSTEBonus.h
2025-04-15 12:39:31 -07:00

24 lines
666 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageBonusBase.h"
#include "Templates/SubclassOf.h"
#include "LockCountSTEBonus.generated.h"
class UStatusEffect;
UCLASS(Blueprintable, EditInlineNew)
class ULockCountSTEBonus : public UDamageBonusBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MinLockCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseTotalLockCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> StatusEffect;
ULockCountSTEBonus();
};