DRG-Femboy-Voice/Source/FSD/Public/LoadoutFunctionLibrary.h
2025-04-15 12:39:31 -07:00

32 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "LoadoutCopy.h"
#include "LoadoutFunctionLibrary.generated.h"
class APlayerCharacter;
class UObject;
class UPlayerCharacterID;
UCLASS(Blueprintable)
class FSD_API ULoadoutFunctionLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
ULoadoutFunctionLibrary();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void SetCurrLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, FLoadoutCopy newLoadout);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void RandomizeWeaponLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 loadoutIndex);
UFUNCTION(BlueprintCallable)
static void RandomizeAllRandomWeaponLoadout(APlayerCharacter* Player);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static FLoadoutCopy GetCurrentLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void CopyPasteWeaponLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex);
};