105 lines
3.6 KiB
C++
Executable file
105 lines
3.6 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "SpecialAttackComponent.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "LineSpikeAttack.generated.h"
|
|
|
|
class AActor;
|
|
class ULineSpikeTaskBase;
|
|
class UMaterialInstance;
|
|
class UMaterialInterface;
|
|
class UNiagaraComponent;
|
|
class UNiagaraSystem;
|
|
class USoundCue;
|
|
|
|
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class ULineSpikeAttack : public USpecialAttackComponent {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UMaterialInterface* TentacleMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UMaterialInstance* ActiveMaterial;
|
|
|
|
UPROPERTY(EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<TWeakObjectPtr<UNiagaraComponent>> ActiveParticles;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UNiagaraSystem* TentacleImpactParticles;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UNiagaraSystem* StartWaveParticles;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
USoundCue* TentacleImpactSound;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
USoundCue* TentacleExitSound;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
USoundCue* StartWaveSound;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UNiagaraComponent* Tentacles;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
TArray<ULineSpikeTaskBase*> Sequence;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<AActor*> Children;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 SequenceLoops;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSubclassOf<AActor> SpikeClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_TentaclesBurried, meta=(AllowPrivateAccess=true))
|
|
bool TentaclesBurried;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MaxStepUpheight;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float firstSpikeDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MaxDistanceToGround;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float DistanceBetweenSpikes;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TimeBetweenSpikes;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TentacleStretchPower;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TentacleSearchDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float TentacleInGroundOffset;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MinSpikeCount;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 MaxFails;
|
|
|
|
public:
|
|
ULineSpikeAttack();
|
|
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
|
|
|
protected:
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnRep_TentaclesBurried();
|
|
|
|
public:
|
|
UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
|
|
void All_PlayEffects();
|
|
|
|
};
|
|
|