31 lines
1,016 B
C++
Executable file
31 lines
1,016 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GenerationComponent.h"
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#include "LineSegmentFillerPoint.h"
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#include "RandRange.h"
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#include "LineSegmentFillerComponent.generated.h"
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class UFloodFillSettings;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API ULineSegmentFillerComponent : public UGenerationComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FLineSegmentFillerPoint> LinePoints;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool Visible;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFloodFillSettings* NoiseOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRandRange RangeScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRandRange NoiseRangeScale;
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ULineSegmentFillerComponent();
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};
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