DRG-Femboy-Voice/Source/FSD/Public/LaserPointerWaypoint.h
2025-04-15 12:39:31 -07:00

37 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameFramework/Actor.h"
#include "LaserPointerWaypoint.generated.h"
class ALaserPointerItem;
class APlayerCharacter;
UCLASS(Abstract, Blueprintable)
class ALaserPointerWaypoint : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<APlayerCharacter> Character;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<ALaserPointerItem> LaserPointer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector Normal;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Index;
public:
ALaserPointerWaypoint();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnShow();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnHide();
};