DRG-Femboy-Voice/Source/FSD/Public/KillEnemiesObjective.h
2025-04-15 12:39:31 -07:00

55 lines
1.8 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Objective.h"
#include "KillEnemiesObjective.generated.h"
class APawn;
class UDebrisPositioning;
class UEnemyDescriptor;
class UHealthComponentBase;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UKillEnemiesObjective : public UObjective {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 EnemyCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ExtraEnemies;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* Positioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnemyDescriptor* EnemyTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_EnemiesKilled, meta=(AllowPrivateAccess=true))
int32 EnemiesKilled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_EnemiesToKill, meta=(AllowPrivateAccess=true))
int32 EnemiesToKill;
public:
UKillEnemiesObjective();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure=false)
void RegisterTargetSpawned(APawn* Target) const;
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveTargetKilled(UHealthComponentBase* Health);
UFUNCTION(BlueprintCallable)
void OnTargetKilled(UHealthComponentBase* Health);
UFUNCTION(BlueprintCallable)
void OnRep_EnemiesToKill(int32 prevAmount);
UFUNCTION(BlueprintCallable)
void OnRep_EnemiesKilled(int32 prevAmount);
};