23 lines
628 B
C++
Executable file
23 lines
628 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "SingleUsableComponent.h"
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#include "JettyBootUsableComponent.generated.h"
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class APlayerCharacter;
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class UMissionStat;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API UJettyBootUsableComponent : public USingleUsableComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CreditPrice;
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public:
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UJettyBootUsableComponent();
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UFUNCTION(BlueprintCallable)
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bool DeductCredits(APlayerCharacter* User, UMissionStat* InCreditCounter);
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};
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