98 lines
3.4 KiB
C++
Executable file
98 lines
3.4 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CraftingCost.h"
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#include "EUpgradeClass.h"
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#include "EUpgradeTiers.h"
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#include "ItemUpgradeStatText.h"
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#include "RefundableInterface.h"
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#include "SavableDataAsset.h"
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#include "Templates/SubclassOf.h"
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#include "UpgradeValues.h"
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#include "ItemUpgrade.generated.h"
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class AActor;
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class AFSDPlayerState;
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class UItemUpgrade;
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class UItemUpgradeCategory;
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class UItemUpgradeElement;
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class UResourceData;
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UCLASS(Blueprintable, EditInlineNew)
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class FSD_API UItemUpgrade : public USavableDataAsset, public IRefundableInterface {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FItemUpgradeSignature, UItemUpgrade*, Upgrade);
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FItemUpgradeSignature OnCrafted;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FItemUpgradeSignature OnEquipped;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FItemUpgradeSignature OnUnequipped;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Description;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Cost;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool UseOldCost;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EUpgradeTiers UpgradeTier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EUpgradeClass upgradeClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UItemUpgradeCategory* Category;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<UResourceData*, float> UpgradeCraftingCost;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UResourceData*> ResourceCost;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UItemUpgradeElement*> Elements;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FItemUpgradeStatText> StatTexts;
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public:
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UItemUpgrade();
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UFUNCTION(BlueprintCallable)
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void UnequipUpgrade(TSubclassOf<AActor> itemClass, AFSDPlayerState* PlayerState);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TArray<FItemUpgradeStatText> GetUpgradeStatTexts() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FText GetUpgradeName(UItemUpgrade* Upgrade);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TArray<FCraftingCost> GetUpgradeCost() const;
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UFUNCTION(BlueprintCallable)
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FString GetSourceName();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static FUpgradeValues GetGenericUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player, UItemUpgrade* NewUpgradeClass);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetCreditsCost() const;
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UFUNCTION(BlueprintCallable)
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void EquipUpgrade(TSubclassOf<AActor> itemClass, AFSDPlayerState* PlayerState);
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// Fix for true pure virtual functions not being implemented
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};
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