26 lines
700 B
C++
Executable file
26 lines
700 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UINotificationItem.h"
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#include "ItemUINotifications.generated.h"
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class UFSDSaveGame;
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USTRUCT(BlueprintType)
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struct FItemUINotifications {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FUINotificationItem> UINotifications;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TSet<FGuid> UINotificationSet;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFSDSaveGame* SaveGame;
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public:
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FSD_API FItemUINotifications();
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};
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