DRG-Femboy-Voice/Source/FSD/Public/ItemUINotifications.h
2025-04-15 12:39:31 -07:00

26 lines
700 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UINotificationItem.h"
#include "ItemUINotifications.generated.h"
class UFSDSaveGame;
USTRUCT(BlueprintType)
struct FItemUINotifications {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FUINotificationItem> UINotifications;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TSet<FGuid> UINotificationSet;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFSDSaveGame* SaveGame;
public:
FSD_API FItemUINotifications();
};