DRG-Femboy-Voice/Source/FSD/Public/ItemSkinSet.h
2025-04-15 12:39:31 -07:00

26 lines
739 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "ItemSkinSet.generated.h"
class UDynamicIcon;
UCLASS(Blueprintable)
class FSD_API UItemSkinSet : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ColorIsLockedToSet;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText SkinName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDynamicIcon* PaintJobDynamicIcon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDynamicIcon* FrameworkDynamicIcon;
UItemSkinSet();
};