DRG-Femboy-Voice/Source/FSD/Public/InstantUsable.h
2025-04-15 12:39:31 -07:00

54 lines
1.7 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UsableChangedSignatureDelegate.h"
#include "UsableComponent.h"
#include "UsedBySignatureDelegate.h"
#include "InstantUsable.generated.h"
class USoundCue;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UInstantUsable : public UUsableComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FUsedBySignature OnUsedBy;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FUsableChangedSignature OnUsableChanged;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShowUsingUI;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* AudioCompletedUse;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseDelayedAudio;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AudioDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool RefreshDelayOnNewUse;
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_Usable, meta=(AllowPrivateAccess=true))
bool Usable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool TurnOffAfterUse;
public:
UInstantUsable();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void SetCanUse(bool CanUse);
protected:
UFUNCTION(BlueprintCallable)
void OnRep_Usable();
};