54 lines
1.7 KiB
C++
Executable file
54 lines
1.7 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UsableChangedSignatureDelegate.h"
|
|
#include "UsableComponent.h"
|
|
#include "UsedBySignatureDelegate.h"
|
|
#include "InstantUsable.generated.h"
|
|
|
|
class USoundCue;
|
|
|
|
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class FSD_API UInstantUsable : public UUsableComponent {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FUsedBySignature OnUsedBy;
|
|
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FUsableChangedSignature OnUsableChanged;
|
|
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bShowUsingUI;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
USoundCue* AudioCompletedUse;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool UseDelayedAudio;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AudioDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool RefreshDelayOnNewUse;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_Usable, meta=(AllowPrivateAccess=true))
|
|
bool Usable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool TurnOffAfterUse;
|
|
|
|
public:
|
|
UInstantUsable();
|
|
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetCanUse(bool CanUse);
|
|
|
|
protected:
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnRep_Usable();
|
|
|
|
};
|
|
|