30 lines
953 B
C++
Executable file
30 lines
953 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "Components/SceneComponent.h"
|
|
#include "EmitterConnection.h"
|
|
#include "InstancedNiagaraComponent.generated.h"
|
|
|
|
class UNiagaraComponent;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class UInstancedNiagaraComponent : public USceneComponent {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FEmitterConnection> Emitters;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UNiagaraComponent* NiagaraComponent;
|
|
|
|
public:
|
|
UInstancedNiagaraComponent();
|
|
UFUNCTION(BlueprintCallable)
|
|
void SpawnParticlesFromName(const FVector Location, const FName EmitterName);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SpawnParticles(const FVector Location, const int32 EmitterIndex);
|
|
|
|
};
|
|
|