44 lines
1.3 KiB
C++
Executable file
44 lines
1.3 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EnemyPawn.h"
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#include "Templates/SubclassOf.h"
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#include "InsectSwarmSpawner.generated.h"
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class AActor;
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class AInsectSwarmEnemy;
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class UStaticMeshComponent;
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UCLASS(Abstract, Blueprintable)
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class AInsectSwarmSpawner : public AEnemyPawn {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AInsectSwarmEnemy> SwarmType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SpawnHeightOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AlertDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float respawnDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AInsectSwarmEnemy> SwarmInstance;
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public:
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AInsectSwarmSpawner();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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UStaticMeshComponent* Receive_GetStaticMesh() const;
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnSwarmSpawned(AInsectSwarmEnemy* Swarm);
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UFUNCTION(BlueprintCallable)
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void OnSwarmDestroyed(AActor* DestroyedActor);
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};
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