DRG-Femboy-Voice/Source/FSD/Public/InsectSwarmSpawner.h
2025-04-15 12:39:31 -07:00

44 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemyPawn.h"
#include "Templates/SubclassOf.h"
#include "InsectSwarmSpawner.generated.h"
class AActor;
class AInsectSwarmEnemy;
class UStaticMeshComponent;
UCLASS(Abstract, Blueprintable)
class AInsectSwarmSpawner : public AEnemyPawn {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AInsectSwarmEnemy> SwarmType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SpawnHeightOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AlertDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float respawnDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AInsectSwarmEnemy> SwarmInstance;
public:
AInsectSwarmSpawner();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
UStaticMeshComponent* Receive_GetStaticMesh() const;
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnSwarmSpawned(AInsectSwarmEnemy* Swarm);
UFUNCTION(BlueprintCallable)
void OnSwarmDestroyed(AActor* DestroyedActor);
};