23 lines
560 B
C++
Executable file
23 lines
560 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Mutator.h"
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#include "InfestedEnemiesMutator.generated.h"
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class AFSDPawn;
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class UParticleSystem;
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UCLASS(Blueprintable, EditInlineNew)
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class UInfestedEnemiesMutator : public UMutator {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UParticleSystem*> SpawnEffects;
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public:
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UInfestedEnemiesMutator();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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UParticleSystem* GetParticleSystem(AFSDPawn* enemy) const;
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};
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