54 lines
1.7 KiB
C++
Executable file
54 lines
1.7 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CharacterStateComponent.h"
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#include "RandRange.h"
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#include "InfectedStateComponent.generated.h"
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class UAnimMontage;
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class UFSDPhysicalMaterial;
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class UPawnAffliction;
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class USoundBase;
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UCLASS(Blueprintable, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UInfectedStateComponent : public UCharacterStateComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRandRange CleanseAmount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USoundBase* AudioFreeOfInfection;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFSDPhysicalMaterial* InfectedPhysicalMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFSDPhysicalMaterial* DwarfFleshMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPawnAffliction* InfectedAffliction;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* InfectedMontage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* InfectedAndBreakingFreeMontage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float BreakingFreeMontageDuration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float HoldToBreakTime;
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public:
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UInfectedStateComponent();
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protected:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_Breakout();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveOnCleansing();
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};
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