DRG-Femboy-Voice/Source/FSD/Public/InDangerComponent.h
2025-04-15 12:39:31 -07:00

41 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "IsInDangerSigDelegate.h"
#include "InDangerComponent.generated.h"
class UHealthComponentBase;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UInDangerComponent : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FIsInDangerSig OnInDanger;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UHealthComponentBase> ParentHealthComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DamageTimeLimit;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DamageThreshold;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool RunsOnClients;
public:
UInDangerComponent();
UFUNCTION(BlueprintCallable)
void SetIsActive(bool aFlag);
UFUNCTION(BlueprintCallable)
void OnDamage(float Amount);
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetIsActive() const;
};