DRG-Femboy-Voice/Source/FSD/Public/HeightenedSenseComponent.h
2025-04-15 12:39:31 -07:00

36 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "FloatPerkComponent.h"
#include "HeightenedSenseTracker.h"
#include "HeightenedSenseComponent.generated.h"
class AActor;
class UPawnAffliction;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UHeightenedSenseComponent : public UFloatPerkComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPawnAffliction* HeightenSenseAffliction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AlertDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FHeightenedSenseTracker> ActiveTrackers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bAfflictionActivated;
public:
UHeightenedSenseComponent();
UFUNCTION(BlueprintCallable)
void RemoveTracker(AActor* TrackerActor);
UFUNCTION(BlueprintCallable)
void AddTracker(AActor* TrackerActor);
};