36 lines
1.1 KiB
C++
Executable file
36 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "FloatPerkComponent.h"
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#include "HeightenedSenseTracker.h"
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#include "HeightenedSenseComponent.generated.h"
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class AActor;
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class UPawnAffliction;
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UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API UHeightenedSenseComponent : public UFloatPerkComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPawnAffliction* HeightenSenseAffliction;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AlertDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FHeightenedSenseTracker> ActiveTrackers;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bAfflictionActivated;
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public:
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UHeightenedSenseComponent();
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UFUNCTION(BlueprintCallable)
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void RemoveTracker(AActor* TrackerActor);
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UFUNCTION(BlueprintCallable)
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void AddTracker(AActor* TrackerActor);
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};
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