32 lines
998 B
C++
Executable file
32 lines
998 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstance.h"
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#include "HalloweenSkullAnimInstance.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class UHalloweenSkullAnimInstance : public UAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float JawMovementSpeedMin;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float JawMovementSpeedMax;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float JawMovementRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SwitchAnimationTimeMin;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SwitchAnimationTimeMax;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float JawPosition;
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public:
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UHalloweenSkullAnimInstance();
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};
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