DRG-Femboy-Voice/Source/FSD/Public/HalloweenSkullAnimInstance.h
2025-04-15 12:39:31 -07:00

32 lines
998 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "HalloweenSkullAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UHalloweenSkullAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float JawMovementSpeedMin;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float JawMovementSpeedMax;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float JawMovementRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SwitchAnimationTimeMin;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SwitchAnimationTimeMax;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float JawPosition;
public:
UHalloweenSkullAnimInstance();
};